Interview with Vikingverse’s Ian Stuart Sharpe
A few weeks back, I had this killer convo with Ian Stuart Sharpe, the big cheese behind Vikingverse. It was so damn juicy I couldn’t keep it to myself. So, I asked Ian if he was down to catch lightning in a bottle a second time and chat on Instagram Live. He was totally game, so here we are!
We dove headfirst into the wild world of Vikingverse, Ian’s creative brain, and what gets his gears turning.
Ian broke down Vikingverse as this alternate timeline where Vikings don’t just rule the seas — they own the stars, all thanks to Odin throwing history a wicked curveball. Think about it: Charlemagne’s Saxon wars and Alfred the Great’s whole shtick? They play out way different. Vikings take over, and boom, you’ve got a “pagan present.” Christianity? Medieval norms? Forget about it.
But Ian’s not stopping at history. Vikingverse blasts into space, mixing Norse mythology with sci-fi. He’s got this “thought and memory drive,” a nod to Odin’s ravens, turning exoplanets into the Nine Worlds. Cue The Jötunn War, where Vikings throw down with mythic giants in the cosmos. Yeah, it’s that epic.
The roots of Vikingverse? Ian’s own Ragnarok in 2016. Personal chaos met the Norse end-of-days myth, sparking a story about rebirth and do-overs. Odin messing with time? Totally inspired by Ian’s life hitting the fan.
Vikingverse isn’t just books. It’s comics, RPGs, the whole shebang. Ian talked up The Allfather Paradox, an Old Norse phrasebook, and the RPG When the Wolf Comes, using Shadow of the Demon Lord rules. Writing those adventures? Way more fun than novels, Ian says. Every game’s a fresh story.
There’s more on the horizon — an RPG supplement called Death Metal dropping mid-July. It’s Viking metal meets plutonium, blending Norse myth with nuclear madness. Play with nukes in your Viking saga? Hell yeah!